oxidized raytracer
rendering is now performed in a separate thread. this is of little use now but lays the groundwork for adding parallel rendering. i just need to think about data ownership a little harder to make the tile renderer nice. |
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core | ||
examples | ||
py | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
pyproject.toml | ||
README.md |
Mechthild
A physically based raytracer written in Rust. Python bindings are provided for ease of use and hopefully for future integration with Blender.