oxidized raytracer
Find a file
wires d8a88e81c8
more radical reorganization!
rendering is now performed in a separate thread. this is of little use
now but lays the groundwork for adding parallel rendering. i just need
to think about data ownership a little harder to make the tile renderer
nice.
2025-06-01 00:21:11 -04:00
core more radical reorganization! 2025-06-01 00:21:11 -04:00
examples more radical reorganization! 2025-06-01 00:21:11 -04:00
py more radical reorganization! 2025-06-01 00:21:11 -04:00
.gitignore render basic test pattern 2025-04-22 08:52:10 -04:00
Cargo.lock more radical reorganization! 2025-06-01 00:21:11 -04:00
Cargo.toml initial commit 2025-04-17 12:27:45 -04:00
pyproject.toml initial commit 2025-04-17 12:27:45 -04:00
README.md initial commit 2025-04-17 12:27:45 -04:00

Mechthild

A physically based raytracer written in Rust. Python bindings are provided for ease of use and hopefully for future integration with Blender.