render normals
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38e28a2d57
commit
bfaf3c2cb6
6 changed files with 127 additions and 33 deletions
24
core/src/camera.rs
Normal file
24
core/src/camera.rs
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@ -0,0 +1,24 @@
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use crate::geometry::{Point, Ray, Transform, Vector};
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#[derive(Debug, Clone)]
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pub struct Camera {
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/// camera to world transform
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transform: Transform,
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}
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impl Camera {
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pub fn new(eye: Point, center: Point, up: Vector, fov: f32) -> Self {
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let f = (center - eye).length();
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let tan = (fov / 2.0).to_radians().tan();
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let transform =
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Transform::look_at(eye, center, up).inverse() * Transform::scale(tan * f, tan * f, f);
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Self { transform }
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}
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pub fn ray(&self, x: f32, y: f32) -> Ray {
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let origin = self.transform * Point::ORIGIN;
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let direction = self.transform * Vector::new(x, y, 1.0);
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Ray::new(origin, direction)
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}
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}
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@ -1,6 +1,6 @@
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use std::{
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fmt,
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ops::{Add, Div, Mul, Sub},
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ops::{Add, Deref, Div, Mul, Sub},
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};
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pub mod shapes;
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@ -31,6 +31,14 @@ impl From<(f32, f32, f32)> for Vector {
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}
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}
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impl Deref for Vector {
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type Target = glam::Vec3A;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl Vector {
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pub const ZERO: Self = Self(glam::Vec3A::ZERO);
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pub const I: Self = Self(glam::Vec3A::X);
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@ -49,6 +57,10 @@ impl Vector {
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self.0.length_squared()
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}
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pub fn normalize(self) -> Vector {
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Self(self.0.normalize())
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}
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pub fn dot(self, other: Vector) -> f32 {
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self.0.dot(other.0)
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}
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@ -199,6 +211,7 @@ impl Mul<Point> for Transform {
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}
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}
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#[derive(Debug)]
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pub struct Ray {
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origin: Point,
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direction: Vector,
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@ -6,24 +6,24 @@ use super::{Point, Ray, Vector};
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#[derive(Debug)]
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pub(crate) struct Hit {
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point: Point,
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normal: Vector,
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t: f32,
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pub point: Point,
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pub normal: Vector,
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pub t: f32,
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}
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#[enum_dispatch]
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pub(crate) trait Hittable {
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fn intersect(&self, ray: Ray, t_max: f32) -> Option<Hit>;
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit>;
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Sphere {
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center: Point,
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radius: f32,
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}
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impl Hittable for Sphere {
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fn intersect(&self, ray: Ray, t_max: f32) -> Option<Hit> {
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit> {
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let oc = self.center - ray.origin;
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let a = ray.direction.length_squared();
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let h = ray.direction.dot(oc);
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@ -41,19 +41,19 @@ impl Hittable for Sphere {
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Plane {
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normal: Vector,
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d: f32,
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}
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impl Hittable for Plane {
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fn intersect(&self, ray: Ray, t_max: f32) -> Option<Hit> {
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit> {
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let n_dot_r = self.normal.dot(ray.direction);
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(n_dot_r.abs() > f32::EPSILON)
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.then(|| {
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let n_dot_o = self.normal.dot(ray.origin.to_vector());
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-(n_dot_o + self.d) / n_dot_r
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-(n_dot_o - self.d) / n_dot_r
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})
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.filter(|t| *t < t_max && *t > 0.0)
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.map(|t| Hit {
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@ -65,6 +65,7 @@ impl Hittable for Plane {
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}
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#[enum_dispatch(Hittable)]
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#[derive(Clone)]
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pub enum Shape {
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Sphere,
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Plane,
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@ -3,40 +3,62 @@ pub mod impl_bytemuck;
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pub mod color;
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mod camera;
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mod geometry;
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use core::f32;
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pub use camera::Camera;
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pub use geometry::{Point, Transform, Vector, shapes::Shape};
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use color::Rgba;
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use geometry::{
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Ray,
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shapes::{Hit, Hittable},
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};
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pub struct Scene;
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pub struct Scene {
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camera: Camera,
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contents: Vec<Shape>,
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}
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impl Scene {
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pub fn new() -> Self {
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Self
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pub fn new(camera: Camera, contents: Vec<Shape>) -> Self {
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Self { camera, contents }
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}
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pub fn render(&self, width: usize, height: usize) -> Box<[Rgba]> {
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let ray = self.camera.ray(0.0, 0.0);
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dbg!(&ray);
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dbg!(self.intersect(ray));
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let mut data = Box::new_uninit_slice(width * height);
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let w = width as f32;
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let h = height as f32;
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let aspect_ratio = h / w;
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for (i, pixel) in data.iter_mut().enumerate() {
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let x = (i % width) as f32;
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let y = (i / width) as f32;
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let x = ((i % width) as f32 * 2.0 / w) - 1.0;
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let y = (1.0 - (i / width) as f32 * 2.0 / h) * aspect_ratio;
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pixel.write(Rgba::new(
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x / (width - 1) as f32,
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y / (height - 1) as f32,
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0.5,
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1.0,
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));
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let rgb = self
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.intersect(self.camera.ray(x, y))
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.map(|h| h.normal.normalize() * 0.5 + Vector::new(0.5, 0.5, 0.5))
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.unwrap_or(Vector::ZERO);
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pixel.write(Rgba::new(rgb.x, rgb.y, rgb.z, 1.0));
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}
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unsafe { data.assume_init() }
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}
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}
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impl Default for Scene {
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fn default() -> Self {
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Self::new()
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fn intersect(&self, ray: Ray) -> Option<Hit> {
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let mut hit: Option<Hit> = None;
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for shape in &self.contents {
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let t_max = hit.as_ref().map(|h| h.t).unwrap_or(f32::INFINITY);
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if let Some(h) = shape.intersect(&ray, t_max) {
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hit = Some(h);
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}
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}
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hit
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}
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}
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@ -1,10 +1,20 @@
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#!python
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from PIL import Image
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from mechthild import Scene, Shape, Camera
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from mechthild import Shape
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s1 = Shape.sphere((0.0, 0.5, 0.0), 0.5)
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s2 = Shape.sphere((1.5, 2.0, -1.0), 2.0)
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WIDTH = 800
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HEIGHT = 600
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s1 = Shape.sphere((0.75, 1.0, 1.0), 1.0)
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s2 = Shape.sphere((-1.5, 2.0, -2.0), 2.0)
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ground = Shape.plane((0.0, 1.0, 0.0), 0.0)
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print(f"{s1}\n{s2}\n{ground}")
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camera = Camera((0.0, 1.5, 5.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), 80.0)
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scene = Scene(camera, [s1, s2, ground])
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render = scene.render(WIDTH, HEIGHT)
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rgba = bytes([int(v * 255) for v in render])
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image = Image.frombuffer('RGBA', (WIDTH, HEIGHT), rgba)
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image.save("test.png")
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use bytemuck::allocation::cast_slice_box;
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use mechthild_core::{Scene, Shape, color::Rgba};
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use mechthild_core::{Camera, Scene, Shape, color::Rgba};
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use pyo3::prelude::*;
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#[pyclass(name = "Camera")]
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#[derive(Clone)]
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struct PyCamera(Camera);
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#[pymethods]
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impl PyCamera {
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#[new]
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pub fn new(
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eye: (f32, f32, f32),
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center: (f32, f32, f32),
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up: (f32, f32, f32),
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fov: f32,
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) -> Self {
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Self(Camera::new(eye.into(), center.into(), up.into(), fov))
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}
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pub fn __str__(&self) -> PyResult<String> {
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Ok(format!("{:#?}", self.0))
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}
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}
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#[pyclass(name = "Shape")]
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#[derive(Clone)]
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struct PyShape(Shape);
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#[pymethods]
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#[pymethods]
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impl PyScene {
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#[new]
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pub fn new() -> Self {
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Self(Scene::new())
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pub fn new(camera: &PyCamera, contents: Vec<PyShape>) -> Self {
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let contents = contents.into_iter().map(|s| s.0).collect();
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Self(Scene::new(camera.0.clone(), contents))
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}
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pub fn render(&self, width: usize, height: usize) -> Vec<f32> {
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/// A Python module implemented in Rust.
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#[pymodule]
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fn mechthild(m: &Bound<'_, PyModule>) -> PyResult<()> {
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m.add_class::<PyCamera>()?;
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m.add_class::<PyShape>()?;
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m.add_class::<PyScene>()?;
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Ok(())
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