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2 commits
48abb19464
...
bfaf3c2cb6
Author | SHA1 | Date | |
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bfaf3c2cb6 | |||
38e28a2d57 |
8 changed files with 299 additions and 28 deletions
13
Cargo.lock
generated
13
Cargo.lock
generated
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@ -20,6 +20,18 @@ version = "1.0.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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[[package]]
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name = "enum_dispatch"
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version = "0.3.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "aa18ce2bc66555b3218614519ac839ddb759a7d6720732f979ef8d13be147ecd"
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dependencies = [
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"once_cell",
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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[[package]]
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name = "glam"
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name = "glam"
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version = "0.30.2"
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version = "0.30.2"
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@ -52,6 +64,7 @@ name = "mechthild_core"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"bytemuck",
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"bytemuck",
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"enum_dispatch",
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"glam",
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"glam",
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]
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]
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@ -8,6 +8,7 @@ repository.workspace = true
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[dependencies]
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[dependencies]
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bytemuck = { version = "1.22.0", optional = true }
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bytemuck = { version = "1.22.0", optional = true }
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enum_dispatch = "0.3.13"
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glam = "0.30.2"
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glam = "0.30.2"
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[features]
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[features]
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24
core/src/camera.rs
Normal file
24
core/src/camera.rs
Normal file
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@ -0,0 +1,24 @@
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use crate::geometry::{Point, Ray, Transform, Vector};
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#[derive(Debug, Clone)]
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pub struct Camera {
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/// camera to world transform
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transform: Transform,
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}
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impl Camera {
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pub fn new(eye: Point, center: Point, up: Vector, fov: f32) -> Self {
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let f = (center - eye).length();
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let tan = (fov / 2.0).to_radians().tan();
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let transform =
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Transform::look_at(eye, center, up).inverse() * Transform::scale(tan * f, tan * f, f);
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Self { transform }
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}
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pub fn ray(&self, x: f32, y: f32) -> Ray {
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let origin = self.transform * Point::ORIGIN;
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let direction = self.transform * Vector::new(x, y, 1.0);
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Ray::new(origin, direction)
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}
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}
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@ -1,9 +1,24 @@
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use std::ops::{Add, Div, Mul, Sub};
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use std::{
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fmt,
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ops::{Add, Deref, Div, Mul, Sub},
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};
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pub mod shapes;
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#[repr(transparent)]
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#[repr(transparent)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Clone, Copy)]
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pub struct Vector(glam::Vec3A);
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pub struct Vector(glam::Vec3A);
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impl fmt::Debug for Vector {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple(stringify!(Vector))
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.field(&self.0.x)
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.field(&self.0.y)
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.field(&self.0.z)
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.finish()
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}
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}
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impl From<Vector> for glam::Vec3 {
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impl From<Vector> for glam::Vec3 {
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fn from(value: Vector) -> Self {
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fn from(value: Vector) -> Self {
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value.0.into()
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value.0.into()
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@ -16,6 +31,14 @@ impl From<(f32, f32, f32)> for Vector {
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}
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}
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}
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}
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impl Deref for Vector {
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type Target = glam::Vec3A;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl Vector {
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impl Vector {
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pub const ZERO: Self = Self(glam::Vec3A::ZERO);
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pub const ZERO: Self = Self(glam::Vec3A::ZERO);
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pub const I: Self = Self(glam::Vec3A::X);
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pub const I: Self = Self(glam::Vec3A::X);
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@ -30,6 +53,14 @@ impl Vector {
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self.0.length()
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self.0.length()
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}
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}
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pub fn length_squared(self) -> f32 {
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self.0.length_squared()
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}
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pub fn normalize(self) -> Vector {
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Self(self.0.normalize())
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}
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pub fn dot(self, other: Vector) -> f32 {
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pub fn dot(self, other: Vector) -> f32 {
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self.0.dot(other.0)
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self.0.dot(other.0)
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}
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}
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@ -72,9 +103,19 @@ impl Add for Vector {
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}
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}
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#[repr(transparent)]
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#[repr(transparent)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Clone, Copy)]
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pub struct Point(glam::Vec3A);
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pub struct Point(glam::Vec3A);
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impl fmt::Debug for Point {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple(stringify!(Point))
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.field(&self.0.x)
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.field(&self.0.y)
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.field(&self.0.z)
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.finish()
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}
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}
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impl From<Point> for glam::Vec3 {
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impl From<Point> for glam::Vec3 {
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fn from(value: Point) -> Self {
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fn from(value: Point) -> Self {
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value.0.into()
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value.0.into()
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@ -93,6 +134,10 @@ impl Point {
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pub fn new(x: f32, y: f32, z: f32) -> Self {
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pub fn new(x: f32, y: f32, z: f32) -> Self {
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Self(glam::vec3a(x, y, z))
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Self(glam::vec3a(x, y, z))
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}
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}
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pub fn to_vector(self) -> Vector {
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Vector(self.0)
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}
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}
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}
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impl Add<Vector> for Point {
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impl Add<Vector> for Point {
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@ -111,10 +156,19 @@ impl Sub for Point {
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}
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}
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}
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}
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#[derive(Debug, Copy, Clone)]
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#[derive(Copy, Clone)]
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#[repr(transparent)]
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#[repr(transparent)]
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pub struct Transform(glam::Affine3A);
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pub struct Transform(glam::Affine3A);
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impl fmt::Debug for Transform {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct(stringify!(Transform))
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.field(stringify!(matrix3), &self.0.matrix3)
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.field(stringify!(translation), &self.0.translation)
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.finish()
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}
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}
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impl Transform {
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impl Transform {
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pub fn scale(x: f32, y: f32, z: f32) -> Self {
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pub fn scale(x: f32, y: f32, z: f32) -> Self {
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Self(glam::Affine3A::from_scale(glam::vec3(x, y, z)))
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Self(glam::Affine3A::from_scale(glam::vec3(x, y, z)))
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|
@ -149,6 +203,15 @@ impl Mul<Vector> for Transform {
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}
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}
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}
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}
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impl Mul<Point> for Transform {
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type Output = Point;
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fn mul(self, rhs: Point) -> Self::Output {
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Point(self.0.transform_point3a(rhs.0))
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}
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}
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#[derive(Debug)]
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pub struct Ray {
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pub struct Ray {
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origin: Point,
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origin: Point,
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direction: Vector,
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direction: Vector,
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|
|
91
core/src/geometry/shapes.rs
Normal file
91
core/src/geometry/shapes.rs
Normal file
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@ -0,0 +1,91 @@
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use std::fmt;
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use enum_dispatch::enum_dispatch;
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use super::{Point, Ray, Vector};
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#[derive(Debug)]
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pub(crate) struct Hit {
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pub point: Point,
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pub normal: Vector,
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pub t: f32,
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}
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#[enum_dispatch]
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pub(crate) trait Hittable {
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit>;
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}
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#[derive(Debug, Clone)]
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pub struct Sphere {
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center: Point,
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radius: f32,
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}
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impl Hittable for Sphere {
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit> {
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let oc = self.center - ray.origin;
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let a = ray.direction.length_squared();
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let h = ray.direction.dot(oc);
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let c = oc.length_squared() - self.radius * self.radius;
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let d = h * h - a * c;
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|
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|
(d > 0.0)
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|
.then(|| (h - d.sqrt()) / a)
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|
.filter(|t| *t < t_max && *t > 0.0)
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|
.map(|t| {
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|
let point = ray.at(t);
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|
let normal = point - self.center;
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Hit { point, normal, t }
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|
})
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}
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|
}
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|
#[derive(Debug, Clone)]
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pub struct Plane {
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normal: Vector,
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|
d: f32,
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}
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|
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|
impl Hittable for Plane {
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fn intersect(&self, ray: &Ray, t_max: f32) -> Option<Hit> {
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|
let n_dot_r = self.normal.dot(ray.direction);
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|
(n_dot_r.abs() > f32::EPSILON)
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|
.then(|| {
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|
let n_dot_o = self.normal.dot(ray.origin.to_vector());
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|
-(n_dot_o - self.d) / n_dot_r
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|
})
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|
.filter(|t| *t < t_max && *t > 0.0)
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|
.map(|t| Hit {
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|
point: ray.at(t),
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|
normal: self.normal,
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|
t,
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|
})
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|
}
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|
}
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|
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|
#[enum_dispatch(Hittable)]
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|
#[derive(Clone)]
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pub enum Shape {
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|
Sphere,
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|
Plane,
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|
}
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|
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|
impl fmt::Debug for Shape {
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|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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|
match self {
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|
Self::Sphere(s) => s.fmt(f),
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|
Self::Plane(p) => p.fmt(f),
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|
}
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|
}
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|
}
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|
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|
impl Shape {
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pub fn sphere(center: Point, radius: f32) -> Shape {
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|
Shape::from(Sphere { center, radius })
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|
}
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|
|
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|
pub fn plane(normal: Vector, d: f32) -> Shape {
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|
Shape::from(Plane { normal, d })
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|
}
|
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|
}
|
|
@ -2,38 +2,63 @@
|
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pub mod impl_bytemuck;
|
pub mod impl_bytemuck;
|
||||||
|
|
||||||
pub mod color;
|
pub mod color;
|
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|
|
||||||
|
mod camera;
|
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mod geometry;
|
mod geometry;
|
||||||
|
|
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use color::Rgba;
|
use core::f32;
|
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|
|
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pub struct Scene;
|
pub use camera::Camera;
|
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|
pub use geometry::{Point, Transform, Vector, shapes::Shape};
|
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|
|
||||||
|
use color::Rgba;
|
||||||
|
use geometry::{
|
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|
Ray,
|
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|
shapes::{Hit, Hittable},
|
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|
};
|
||||||
|
|
||||||
|
pub struct Scene {
|
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|
camera: Camera,
|
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|
contents: Vec<Shape>,
|
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|
}
|
||||||
|
|
||||||
impl Scene {
|
impl Scene {
|
||||||
pub fn new() -> Self {
|
pub fn new(camera: Camera, contents: Vec<Shape>) -> Self {
|
||||||
Self
|
Self { camera, contents }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&self, width: usize, height: usize) -> Box<[Rgba]> {
|
pub fn render(&self, width: usize, height: usize) -> Box<[Rgba]> {
|
||||||
|
let ray = self.camera.ray(0.0, 0.0);
|
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|
dbg!(&ray);
|
||||||
|
dbg!(self.intersect(ray));
|
||||||
let mut data = Box::new_uninit_slice(width * height);
|
let mut data = Box::new_uninit_slice(width * height);
|
||||||
|
let w = width as f32;
|
||||||
|
let h = height as f32;
|
||||||
|
let aspect_ratio = h / w;
|
||||||
|
|
||||||
for (i, pixel) in data.iter_mut().enumerate() {
|
for (i, pixel) in data.iter_mut().enumerate() {
|
||||||
let x = (i % width) as f32;
|
let x = ((i % width) as f32 * 2.0 / w) - 1.0;
|
||||||
let y = (i / width) as f32;
|
let y = (1.0 - (i / width) as f32 * 2.0 / h) * aspect_ratio;
|
||||||
|
|
||||||
pixel.write(Rgba::new(
|
let rgb = self
|
||||||
x / (width - 1) as f32,
|
.intersect(self.camera.ray(x, y))
|
||||||
y / (height - 1) as f32,
|
.map(|h| h.normal.normalize() * 0.5 + Vector::new(0.5, 0.5, 0.5))
|
||||||
0.5,
|
.unwrap_or(Vector::ZERO);
|
||||||
1.0,
|
|
||||||
));
|
pixel.write(Rgba::new(rgb.x, rgb.y, rgb.z, 1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe { data.assume_init() }
|
unsafe { data.assume_init() }
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Scene {
|
fn intersect(&self, ray: Ray) -> Option<Hit> {
|
||||||
fn default() -> Self {
|
let mut hit: Option<Hit> = None;
|
||||||
Self::new()
|
for shape in &self.contents {
|
||||||
|
let t_max = hit.as_ref().map(|h| h.t).unwrap_or(f32::INFINITY);
|
||||||
|
if let Some(h) = shape.intersect(&ray, t_max) {
|
||||||
|
hit = Some(h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hit
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
19
examples/basic.py
Normal file → Executable file
19
examples/basic.py
Normal file → Executable file
|
@ -1,11 +1,20 @@
|
||||||
|
#!python
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
from mechthild import Scene
|
from mechthild import Scene, Shape, Camera
|
||||||
|
|
||||||
WIDTH = 800
|
WIDTH = 800
|
||||||
HEIGHT = 600
|
HEIGHT = 600
|
||||||
|
|
||||||
render_result = Scene().render(WIDTH, HEIGHT)
|
s1 = Shape.sphere((0.75, 1.0, 1.0), 1.0)
|
||||||
rgba = bytes([int(v * 255) for v in render_result])
|
s2 = Shape.sphere((-1.5, 2.0, -2.0), 2.0)
|
||||||
|
ground = Shape.plane((0.0, 1.0, 0.0), 0.0)
|
||||||
|
|
||||||
img = Image.frombuffer('RGBA', (WIDTH, HEIGHT), rgba)
|
camera = Camera((0.0, 1.5, 5.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), 80.0)
|
||||||
img.save("test.png")
|
|
||||||
|
scene = Scene(camera, [s1, s2, ground])
|
||||||
|
|
||||||
|
render = scene.render(WIDTH, HEIGHT)
|
||||||
|
rgba = bytes([int(v * 255) for v in render])
|
||||||
|
|
||||||
|
image = Image.frombuffer('RGBA', (WIDTH, HEIGHT), rgba)
|
||||||
|
image.save("test.png")
|
||||||
|
|
|
@ -1,15 +1,58 @@
|
||||||
use bytemuck::allocation::cast_slice_box;
|
use bytemuck::allocation::cast_slice_box;
|
||||||
use mechthild_core::{Scene, color::Rgba};
|
use mechthild_core::{Camera, Scene, Shape, color::Rgba};
|
||||||
use pyo3::prelude::*;
|
use pyo3::prelude::*;
|
||||||
|
|
||||||
|
#[pyclass(name = "Camera")]
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct PyCamera(Camera);
|
||||||
|
|
||||||
|
#[pymethods]
|
||||||
|
impl PyCamera {
|
||||||
|
#[new]
|
||||||
|
pub fn new(
|
||||||
|
eye: (f32, f32, f32),
|
||||||
|
center: (f32, f32, f32),
|
||||||
|
up: (f32, f32, f32),
|
||||||
|
fov: f32,
|
||||||
|
) -> Self {
|
||||||
|
Self(Camera::new(eye.into(), center.into(), up.into(), fov))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn __str__(&self) -> PyResult<String> {
|
||||||
|
Ok(format!("{:#?}", self.0))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[pyclass(name = "Shape")]
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct PyShape(Shape);
|
||||||
|
|
||||||
|
#[pymethods]
|
||||||
|
impl PyShape {
|
||||||
|
#[staticmethod]
|
||||||
|
pub fn sphere(center: (f32, f32, f32), radius: f32) -> Self {
|
||||||
|
Self(Shape::sphere(center.into(), radius))
|
||||||
|
}
|
||||||
|
|
||||||
|
#[staticmethod]
|
||||||
|
pub fn plane(normal: (f32, f32, f32), d: f32) -> Self {
|
||||||
|
Self(Shape::plane(normal.into(), d))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn __str__(&self) -> PyResult<String> {
|
||||||
|
Ok(format!("{:?}", self.0))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[pyclass(name = "Scene")]
|
#[pyclass(name = "Scene")]
|
||||||
struct PyScene(Scene);
|
struct PyScene(Scene);
|
||||||
|
|
||||||
#[pymethods]
|
#[pymethods]
|
||||||
impl PyScene {
|
impl PyScene {
|
||||||
#[new]
|
#[new]
|
||||||
pub fn new() -> Self {
|
pub fn new(camera: &PyCamera, contents: Vec<PyShape>) -> Self {
|
||||||
Self(Scene::new())
|
let contents = contents.into_iter().map(|s| s.0).collect();
|
||||||
|
Self(Scene::new(camera.0.clone(), contents))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&self, width: usize, height: usize) -> Vec<f32> {
|
pub fn render(&self, width: usize, height: usize) -> Vec<f32> {
|
||||||
|
@ -22,6 +65,8 @@ impl PyScene {
|
||||||
/// A Python module implemented in Rust.
|
/// A Python module implemented in Rust.
|
||||||
#[pymodule]
|
#[pymodule]
|
||||||
fn mechthild(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
fn mechthild(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||||
|
m.add_class::<PyCamera>()?;
|
||||||
|
m.add_class::<PyShape>()?;
|
||||||
m.add_class::<PyScene>()?;
|
m.add_class::<PyScene>()?;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue